It’s not that I want students to be in danger. I want them to have
Agency.
In my story, our incompetence created a crisis. And because there was no adult to "fix" that crisis, we were forced to inhabit a
Moral Growth Zone.
My friends faced a real choice: Do I share, or do I survive?
You cannot "architect" a betrayal like that—and you shouldn't try. But you can architect the space for it to happen.
If we script every minute, check every bag, and solve every problem, we prevent the very stress that tests character.
If we remove the possibility of failing at the small things (planning), we deny them the chance to grow in the big things (character).
But how do we decide which failures are acceptable? Where is the line between "Agency" and "Negligence"?I find it helpful to borrow a mental model from the tech industry (Jeff Bezos):
The One-Way vs. Two-Way Door.- One-Way Doors are decisions with irreversible consequences (e.g., a lightning strike, a severe fall, deep psychological trauma). Once you walk through, you can't go back. This is the domain of the Guide. We never delegate safety here.
- Two-Way Doors are decisions with reversible consequences (e.g., getting lost for an hour, mild dehydration, a heated argument). If you get it wrong, you can fix it. This is the domain of the Student.
In my story, the Lightning was a One-Way Door (Negligence). The Water was a Two-Way Door (Agency).
We need Architects who can secure the One-Way Doors (Safety) while flinging open the Two-Way Doors (Growth).